Posts Tagged: video-game


5
Sep 10

How to Make A Video Game [Unity3d,Blender,gimp] [Monster Truck Hero] Part2-7

Website: www.monstertruckhero.com List of Lessons: 1. Introduction 2. Unity Basics 3. Blender Basics 4. gimp Basics 5. Programming Basics 6. Introduction Scene 7. GUI objects 8. Making 3d tire using Blender and gimp 9. Making 3d car using Blender and gimp 10. Making 3d house (Braking) using Blender and gimp 11. Making 3d barrels (Braking) using Blender and gimp 12. Levels design 13. Car physics 14. Assets importing in to game 15. Power-up assets 16. speedometers 17. video board 18. constraints 19. cut scene 20. portal system Effects 21. Server side scripting (php) 22. how to export the game to exe and make setup file We are now preparing the next lesson for this serious so please bear with us. very soon we will upload the lessons


3
Sep 10

How to Make Video Game [Unity3d,Blender,gimp] [Monster Truck Hero] Part2-5(Animation)

Website: www.monstertruckhero.com List of Lessons: 1. Introduction 2. Unity Basics 3. Blender Basics 4. gimp Basics 5. Programming Basics 6. Introduction Scene 7. GUI objects 8. Making 3d tire using Blender and gimp 9. Making 3d car using Blender and gimp 10. Making 3d house (Braking) using Blender and gimp 11. Making 3d barrels (Braking) using Blender and gimp 12. Levels design 13. Car physics 14. Assets importing in to game 15. Power-up assets 16. speedometers 17. video board 18. constraints 19. cut scene 20. portal system Effects 21. Server side scripting (php) 22. how to export the game to exe and make setup file We are now preparing the next lesson for this serious so please bear with us. very soon we will upload the lessons


1
Sep 10

Video Game Classics: The Bosses of Super Metroid (Part 1)

In the first installment of Video Game Classics, we take a look at the first three bosses of one of the greatest games of all time; Super Metroid. Music: Metroid Metal–Boss Medley This video was recorded with CamStudio for PC. I do not own Nintendo, Metroid, or pretty much anything else in this video.


1
Sep 10

Microsoft shows off new controller, with transforming D-pad

The D-pad on the existing 360 controllers is, to put it mildly, utter garbage. If you want to play any games relying on precise movements, such as fighting games, buying a third-party controller is a requirement. Microsoft hopes it has this problem licked, however, and is releasing a controller with a new, updated D-pad on November 9

…The D-pad on the existing 360 controllers is, to put it mildly, utter garbage. If you want to play any games relying on precise movements, such as fighting games, buying a third-party controller is a requirement. Microsoft hopes it has this problem licked, however, and is releasing a controller with a new, updated D-pad on November 9. The catch? You won’t be able to buy the controller…

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Microsoft shows off new controller, with transforming D-pad


24
Aug 10

Video Games are Undeniably Art

Hellmode talks about how video games are art. It’s been said, and it’s been argued against–but it’s true.

…I love video games. Always have.
But I can’t accept calling them art. They are entertainment. They are fun. But what is there to ponder and debate? What comment do they make?
Take your examples. Comparing the universe in Mass Effect to the universe in Star Wars does not make it art. It’s not what makes star wars art. If you wanna call star wars art, call it art for characters and ideas, not the world it put you in.
And Star Craft to Chess!? Chess is a game. Not art.
The visual’s in FFXIII I would compare to a great landscape. A landscape can only be considered art if it is painted/photographed/whatever with a purpose in mind, with meaning behind it. The scenery in FFXIII is just that, scenery. Beautiful, but not art.
High art is created as a commentary on society and the human condition. It should force you to question what you believed was true and evoke deep emotions you did not know you had. Now, you can argue video games do this, and sometimes they do, kind of, but it is lost in the medium. Yes, in…

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Video Games are Undeniably Art


23
Aug 10

screwattack garou mark of the wolves videogame vault

gametrailers screwattack video game vault Mini review


23
Aug 10

Top 10 Biggest Video Game Bosses

This list consists of bosses from games I have played. Honorable Mentions: -Dragon God (Demon’s Souls) -Hydra (The King of Dragons) -Scarab (Halo 3) -Mad Jack (Donkey Kong 64) -Gol and Maia (Jak and Daxter)


20
Aug 10

The 20 Biggest New Video Game Franchises of the Current Era

Which games are the standout hits of this generation? Find out inside…

…This series has alot of variety. Some of the games are like Animal Crossing, but many others are in wildly different genres and settings. At any rate, these games have been EA’s strongest performers on DS, as sports titles, shooters and other traditional fare from Western publishers don’t really work on DS (or PSP for that matter). The series is available for both Wii and DS, and is set to expand to X360 and PS3 with Sky Heroes in the fall - but for now over 10m copies of My Sims have been sold on Wii and DS. The mainline Sims franchise, in the form of The Sims 3 returns to consoles this year so it will be interesting to see how this spin-off franchise of games fares with the big kahuna returning.
As with the top ten, the top twenty new franchises for the generation is quite an ecclectic list. Sales are in millions worldwide, and by ‘new franchise’ using the parameters outlined above….

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The 20 Biggest New Video Game Franchises of the Current Era


19
Aug 10

Top 50 Worst Ways to Die In Video Games

May we never again kick the bucket at the bottom of a spike pit.

…Ringed Out - Soul Caliber
If the pirate with the two giant swords knocks you off the raft, it s just as much a defeat as it would be if he had stabbed you in the eyeballs. Being stabbed in the eyeballs is a noble death, however. Falling in the river is not. I know this because I looked it up in the recent edition of Noble Deaths II….

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Top 50 Worst Ways to Die In Video Games


19
Aug 10

BioShock Infinite - What We Want To See

What we’ve seen of BioShock Infinite so far promises to do things with the series that have never been done before. As impressed as we are, we still know relatively little about the game

…Shifting levels

A city in the sky opens up all sorts of possibilities that simply didn’t exist in Rapture. Although it was founded to foster absolute freedom, the irony of Rapture was its absolute confinement. You were at the bottom of the ocean, with only Rapture’s prisonlike walls to protect you from cold, liquid death. (That was less true in BioShock 2, but the point of confinement still stands.) Escape wasn’t possible. Traveling beyond the walls eventually was, but only in a very limited sense. And everything was cemented in place where it stood, a pressurized bulwark against the elements.

Above: Freedom? Hardly

Columbia, meanwhile, has the potential to be a much more open environment. Sure, it’s still a hostile one the place is thousands of feet off the ground, and a fall from any of its buildings could mean certain death. But the sky’s literally the limit here. The demo has already shown us that it’s possible to manipulate the environment (which Booker and Elizabeth do by working together to tear…

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BioShock Infinite - What We Want To See



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