Posts Tagged: information


14
Aug 10

No Cheering in the Press Box & Rules Games Journalism Needs

Today at QuakeCon, developers speaking on a “Building Blockbusters” panel took issue with “stone-faced” games journalists at product demos, as if the absence of emotional displays in a journalist is somehow a bad thing. Sports journalists never cheer during ballgames — so why should we?

…I was at one of Microsoft’s “X” events in Barcelona a couple of years back, and CliffyB was taking folks through Gears of War 2 in small groups of five or six. With no disrespect to Cliff, who was as friendly and as entertaining as ever, it felt like we were being herded in for a bit of informed market research.Essentially, it was a case of “Look, you can do this with a grenade…what do you think about that?” followed by “What do you think of the textures? What did you like from the first game?” whilst an unnamed Microsoft employee sat in the corner, taking notes. The other five folks were sitting there with erections, too scared to talk, such was the amount that they adored Cliff and the previous game he made. Not one person said a bad thing, especially not after one journalist shakily asked why there weren’t more gun types, only to be met with a steely-eyed stare from the MS employee. These companies WANT the validation, the feedback, the applause. They don’t want to make good games. They want everybody…

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No Cheering in the Press Box & Rules Games Journalism Needs


15
Jul 10

Blizzard’s Real Problem With Real ID And The Way To Solve It

One week ago, Blizzard announced plans to change its forums, requiring users to post under their real names using as system called Real ID. Six solid days of backlash from its community and mass media attention later, Blizzard backed off on Real ID.

…I absolutely LOVE the idea of Real ID inside the games. It’s optional (you can add friends by their username, or by their e-mail address) and when you have real world people you know playing with you it makes it a lot easier to play the games with them.When you talk about forums however, it gets into a gray area for me. Maybe it’s conditioning of seeing things over the years since the internet began, but I inherently hide my real identity from the internet at large. I only give out my real info to people I trust, and that trust is rarely earned quickly. It has nothing to do with the way I post (I post exactly what I would say in the same situation, perhaps a tiny bit edited to prevent backlash in some cases). I don’t care about having an “alter ego” as much as I care about my privacy, and by giving out my real name it would just be the start of the invasion into my privacy.And for those of you clinging to the “if you use facebook you can’t say anything” argument, I do use facebook. My privacy settings on…

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Blizzard’s Real Problem With Real ID And The Way To Solve It


6
Jul 10

Why you should be excited for Portal 2

GLaDOS was just resting. Biding her time

…I’d try and get more technical but that would just not end well. The game just looks beautiful.
Co-op
To top this all off they’ve added a co-op mode, with each player toting around their own Aperture Science Hand-held Portal Device….

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Why you should be excited for Portal 2


22
Jun 10

A First Look at THQ’s New Shooter Homefront [+VID]

A new first-person shooter from THQ makes America a battleground.

…s financial system begins to crumble following an energy crisis, while the North Koreans begin to flourish as they officially become a nuclear superpower. Following the death of Kim Jung-il, his son Kim Jung-un, takes control. Korea is soon unified as a single nation even while America is suffering from a near financial collapse. The new unified Korea soon begins to expand, and America is forced to withdraw from the Pacific. Korea then takes control of Japan and most of Southeast Asia. A satellite is then launched that sends an electro-magnetic pulse that cripples all American electronics. Hawaii falls first, then San Francisco. Soon the Pacific coast is under Korean control, and the American Army is scattered.You play as a pilot and soldier that teams up with a group of insurrectionists fighting with guerilla tactics. In the gameplay demo we saw, the game definitely wants you to buy into the concept of an occupied America as much as the play itself. To this end, Kaos brought in writer and director John…

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A First Look at THQ’s New Shooter Homefront [+VID]


5
Jun 10

Red Dead Redemption DLC Announced

As predictable as a new Adam Sandler movie, Red Dead Redemption DLC is due on June 22nd of this year. Unlike a Happy Madison Production, this slice of entertainment comes at the price of free.

…Walton’s Gold, The River, and Ammunition are three confirmed missions for the DLC Pack. Walton’s Gold features an escort type mission where players must load a mine cart full of gold and fight off members of Walton’s Gang. The River is a violent version of the Oregon Trail’s finale, players must fight on a raft until they reach the rebel stronghold where the final battle will take…

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Red Dead Redemption DLC Announced


30
May 10

Is DLC Really The Future?

Downloadable content (DLC) has existed in gaming since the Atari 2600 first allowed games to be transferred with a telephone line. It was introduced to make transactions easier and as a way for developers to get their content out to the public at a cheaper expense.

…This item was promised for the game s original release so, why does we have to give anything at all? Even current titles, such as Skate 3 , offer downloadable content that is unnecessary. The Time Is Money add-on allows players to fully unlock everything in the game without playing through it. Similar packs have been released for other titles, mainly racing games and fighting games. It seems as though developers are making content on the game disk ahead of time and charging us extra for it. A fine example of this is Resident Evil 4 content. The Versus mode allows for multiplayer gaming and is only 2 megabytes in size. For it to be this big, it would have to have previously existed on the disk itself but yet, we are forced to pay more for it.
Instead, downloadable content should be used on new original map packs and things that further the game s replay value over time. New characters are great, but only if they are not able to be unlocked in the original game. Game companies actually lose long term money…

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Is DLC Really The Future?


15
May 10

Naughty Bear Reenactment of the Movie Jaws

Humorous trailer for the upcoming Naughty Bear game

…Naughty Bear is receiving mixed opinions from me. Honestly, the trailers they make are funny scripted sequences but what exactly is this game? Is this a sandbox game where we can make trailers like this? Are we a murderous bear that destroys everything? In the meantime, watch the trailer making fun of the movie Jaws, and we will hold out when we can get some actual clips on what we will be doing in the game. I did laugh loudly at this though, the screaming just tickled me. Checking their website reveals some information but it’s not…

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Naughty Bear Reenactment of the Movie Jaws


14
May 10

DLC: Mass Effect 2 Overlord Content Coming in June

Bioware is looking to continue the DLC trend with the Overlord expansion for Mass Effect 2.

…Hit the jump for the official details straight from Bioware.
“When sent to investigate a Cerberus research base that’s mysteriously gone silent, Shepard arrives to find Geth overrunning the base. The sole survivor, Chief Scientist Archer, paints a dire picture: an experiment to fuse a human volunteer with a virtual intelligence created a dangerous hybrid “VI overlord”. The rampaging VI has already attacked three other Cerberus bases, controlling any technology it finds in an attempt to break free and unleashing Geth across the planet. Unless Shepard can infiltrate the VI’s fortress and shut it down, this homicidal intelligence will beam itself-off planet and wreak havoc on other systems. The action unfolds over five new level areas, with two new achievements.”
(Source)…

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DLC: Mass Effect 2 Overlord Content Coming in June


8
May 10

Battlefield: BC2 Getting Update May 11th

If you’re tired of getting attacked by those overpowered choppers in Bad Company 2, you’re going to like this update coming May 11th. The update will be fixing numerous balancing issues, one of which being those big black death choppers.

…For a full list of changes hit the jump!
These updates are for console versions only. The PC versions are updated much quicker and in different sets of updates than the console versions.

Increased the base range of all Automatic and Semiautomatic weapons for more consistent close range combat.
Slightly increased the damage of Semiautomatic rifles over long range for more consistent damage output.
Increased the zoomed burst accuracy of LMGs and decreased LMG accuracy when moving to reduce LMG run and gun.
Decreased the base damage of the M60 and XM8 LMGs to bring them in line with the other LMG damage values.
Decreased the damage of the PKM over long range to balance it with other LMGs.
Increased the base damage of the Type88 LMG to balance it with other LMGs.
Slightly reduced the base damage of the M16 and G3 to balance the increased range.
Slightly increased the damage of the AEK971, F2000, AN94, and AUG over long range to balance them with other Assault Rifles.
Reduced the lethal blast range of the 40mm…

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Battlefield: BC2 Getting Update May 11th


2
May 10

The Education and History of Civilization 5

A student of history, a student of Civilization, a student of the Sid Meier way, lead designer Jon Shafer hopes his dissertation, Civilization 5, is the best Civ yet.

…it’s the first military unit in the game, so it’s quite weak. Fortunately, we have a spearman. There are no more stacks in the game, so we can’t stack, but what we can do is take our spearman and bring him up front to make our front lines stronger,” Shafer says as he maneuvers his infantry across the front lines. But because basic military units now move two tiles in combat instead of one, the spearman who just entered the fray can attack, removing one of Washington’s threatening warriors from the map. “If units could only move one unit per turn, then it’s much harder to move guys around,” Shafer says. “More like checkers than chess,” Shirk interjects.
“That change was made for a couple of reasons,” Shafer says. “The big reason is because you have one unit per tile, you want more opportunity to maneuver, more flexibility in your units…to flank, to pursue routed forces of the enemy. We wanted you to be able to do a little bit more.”
Even more interesting, ranged units are now truly ranged. “They’re…

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The Education and History of Civilization 5



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